The New Literacy:
Scenes from the Digital Divide 2.0 Summary
Part One: The article
first looks at the original definition of the “digital divide,” where people
were separated by access to technology.
Now, the digital divide has evolved to be those who are “at home” with
technology and those who are not. The
article compares the divide to past controversial divides, like printing the
bible, and explains how the divide will grow wider for people on the “wrong”
side.
Part Two: Part two looks at research done by the John D. and
Catherine T. MacArthur Foundation into the realm of digital learning. Connie Yowell, the director of education,
looked at numerous factors, including gaming to see how it impacts
learning. Studying an 8yr. old boy led
her to see how he was using technology for Pokémon and looking at the websites
a 14 yr. old girl would visit, helped support Yowell’s statement that “the
classroom is no longer the primary learning site.” The article concludes with Yowell’s final
thoughts on students and teachers collaborating with technology.
Part Three: The reader is introduced to Howard Rheingold, an
author and professor, who advocates the use of social media to increase
understanding of digital literacy.
Rheingold promotes the use of Web 2.0 because of its ability to “mobilize
new, powerful forms of collective action.”
Using social media and manipulating the available tools (Wikipedia, YouTube,
etc.) can lead to problems being solved faster than they’ve ever been. Rheingold finishes by saying that this new
approach challenges the thought of the teacher as the authority and students
memorizing facts for “regurgitation” on a test.
Part Four: Here we meet Mike Wesch, a Kansa State University
professor. The reader is taken through
his viral video and the thought process behind it. Mike shows us the information available
online, and some sites used to collaborate and share that information with one
another. He presents his point of people
collaborating to achieve a common goal by arranging/organizing information
online into our own personal “web page.”
Part Five: Part five takes us back to the digital divide and
a “deeper” look into its history. We see
the different time frames as the divide evolves from people not having a
computer to people not having access to internet, and how this impacted jobs,
schools, etc. We meet the NTIA (National
Telecommunications and Information Administration) and what their purpose was,
as well as how their organization ceased during the Bush Administration.
The Participation
Divide: Content Creation and Sharing in the Digital Age Summary
The article starts by showing how people are now able to share
their works without limitations online.
They can provide access to others and collaborate to promote their
creations. The dilemma is, women are
under-represented when sharing their works online. The article tries to investigate what the
cause of the dilemma is, whether it is lack of sharing from women or if people
take women’s creations less seriously. In
the end, we find out that certain individuals are more likely to create and post
their works online, depending on key factors such as socioeconomic status, gender,
etc. The digital media is making it
easier for people, but the participation divide is clearly separating those who
are posting their works, and those who are not.
Finding a Place in
Cyberspace: Black Women, Technology and Identity Summary
In this article, Michelle Wright, researches the impact race
and gender have on the use of technology.
Wright looks at the digital divide and discusses how factors like
income, household, race, etc. effect/impact it.
She had interviews with three separate women to learn their experiences
in the field of technology and how they see these limiting factors effecting
the growth of African American women using the web. Wright also presents us with the percentages
of internet use per month and shows us that Latinos and African Americans are
number 1 and 2, respectively. Wright finishes by showing the rise in African
American women who hold jobs/attend universities focusing in technology.
Slamming
the Closet Door and Taking Control: Analysis of Personal Transformations and
Social Change as LGBT Podcasting Blazes a Trail of Democratization of the Media
Summary
The article shows us the use of
podcasting, what it is, and what can be done with it. Podcasting is available for anyone with
access to a microphone, internet and a computer. People can record their cast and upload their
audio for all to hear, respond to, etc.
The article looks at the “podcast revolution and how it was used to give
LBGT adults a “voice.” This movement
allowed anonymous users to express their feelings, beliefs, etc. and share
their values with the general population through podcasting. Podcasters gained a sense of community and
acceptance through the sharing and collaboration of their beliefs and ideals.
One
Laptop Per Child Videos Summary
In part one, we learn the mission
of the OLPC to provide one laptop for every child to use worldwide. We are introduced to the XO, a cheap,
functional, and rugged laptop given to all students to help them grow in their
education. We also learn the 5 principles
of OLPC: 1. kids keep the laptops, 2. focus on early education, 3. no one gets
left out, 4. connection to the internet, and 5. free to grow and adapt.
In part two, the question “Why?”
is asked. We see how the XO can help
students around the world gain an education, to better their lives and solve
persisting problems. We learn that the
laptop has solar power capabilities to deal with low-power areas, they are
rugged, and kids can use the laptops for music, drawing, pictures, etc. We also see how students using the XO learn
and how they are beneficial.
Can One Laptop per
Child Reduce the Digital Divide and Educational Gap? Evidence from a Randomized
Experiment in Migrant Schools in Beijing Summary
OLPC looks at how the laptops they’ve already donated are affecting
children around the world. We see that
math scores have risen in areas, students are more focused and have higher
self-esteem in school work, computer skills, and other positive effects. The OLPC is trying to eliminate the digital
divide, and working toward worldwide computer efficacy. Although progress has been made, the OLPC
points out that more data/research is needed before more schools and/or
governments invest in this program.
Response:
After reading
through the articles, I have changed my view on the digital divide and feel it
is a bigger presence than I thought. I
never really thought about race or gender as factors that would impact
collaboration online, and I didn’t think about the participation of online
users as part of the digital divide until reading the article. Looking back now, I can see the participation
aspect in other areas of technology, not just creating/sharing original
works. If you look at the world of
gaming, you can see the same types of participation divides arising and it is
similar among other online topics.
The OLPC is doing great things to help lessen the
digital/participation divide. I hope
that their goal is one day met to provide every child a laptop that can connect
them to other children around the world.
They would gain computer skills and enhance their classrooms like the
examples given in the videos. This would
also give students access to vlogs and podcasts online.
I have mixed feelings on podcasts in the classroom. I do listen to podcasts from time to time on iTunes. However, at times I get bored with just
listening to a voice talking to me, and occasionally I stop the recording
before it’s over. I know students who
would love to listen to a podcast on a topic rather than do a hands-on activity
or watch a slide show, so they can be very useful in the classroom. Giving students podcasts as an option could
help engage students who aren’t normally engaged.
I never thought about the role of race and gender online either. It would be interesting to assess gaming and social media websites to see if they cater to a specific gender, race, or age. Assessing their target market and attempting to widen the population they hope to reach might decrease the digital divide.
ReplyDeleteAs I read your response to the OLPC articles, I started to wonder about the technical capabilities of the laptops. For example, how much hard drive space and memory do they have? Are any websites or information censored? What kind of streaming capabilities would the computers have to be able to listen to podcasts, watch videos, or skype online in real time? Answers to these questions may effect the impact the OLPC program has on interactive digital learning.
Pew puts out really interesting statistics regarding uses of new digital technologies every few years. This one may not be the most recent, but there are stats on gaming and social media: http://files.eric.ed.gov/fulltext/ED525056.pdf
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