Digital Citizenship in Schools
Summary:
This article sets out to make sure
teachers prepare their students to become digital citizens with the increasing
use of technology in the classroom and at home.
The article summarizes the nine elements of being a digital citizen and
gives examples of appropriate/inappropriate use. Element one is digital access or, full
electronic participation in society. Appropriate
digital access includes providing students with technology to use in and out of
the classroom (ex: one to one laptop program).
Inappropriate use includes failing to accommodate students who don’t
have access to technology. Element two
is digital commerce or, the electronic buying and selling of goods. Appropriate use would be informing students
how to safely purchase online goods, while inappropriate use includes leaving
students open to identity theft. Element
three is digital communication or, the electronic exchange of information. Appropriate use: use blogs to inform
parents. Inappropriate use: students are
texting during class. Next, is digital
literacy or, the process of teaching and learning about technology and the use
of technology. Appropriate use: online
courses. Inappropriate use: not
providing online resources for students.
Element five is digital etiquette or, the electronic standards of
conduct or procedure. Appropriate use:
engaging in chat room after learning rules.
Inappropriate use: texting in class about non-related topics. Element six is digital law or, the electronic
responsibility for actions and deeds.
Legal use: students follow copyright laws. Illegal use: students download illegally from
internet. Element seven is digital
rights and responsibilities or, those requirements and freedoms extended to
everyone in a digital world. Appropriate
use: students citing resources.
Inappropriate use: students
plagiarizing. Element eight is digital
health and wellness or, physical and psychological well-being in a digital
technology world. Appropriate use:
promoting health and well being online.
Inappropriate use: ignoring physical effects of technology on
students. The ninth, and final, element
is digital security or, the electronic precautions to guarantee safety. Appropriate use: utilizing firewalls,
anti-virus, etc. Inappropriate use:
failure to maintain updates and/or patches.
Stopbullying.gov Summary:
The website is a government run
site, used to promote information to parents/teachers/students/etc. about
bullying. The website defines bullying
and all “genres” including: verbal, social, physical, and cyber bullying. The site provides examples, where/when it
happens, and ways to diffuse bullying situations. The site also provides resources to help
children understand bullying in the classroom, on the playground, and
online. Contact information is given to
help parents, teachers, and students report incidents of bullying or severe
child behaviors that are out of the norm.
The website also shows valuable ways to prevent bullying and how to deal
with a bully when no adult is around.
Warning signs, risk factors, and effects of bullying can also be found
on this website.
When Playing Video Games Means
Sitting on Life’s Sidelines Summary:
This article tells the life story of
Joey M’Poko and his battle with addiction to video games. The article starts out by showing us the reSTART
program located near Seattle. We quickly
learn that Joey was addicted to video games, and like many, his life was being
impacted negatively because of it. The
reSTART program focuses on fighting the addiction with nature and withdrawing
the patients from video games. We see
what the basic layout of the camp is, and how they work to break the
addiction. It takes rebuilding and one
hundred percent dedication to help fix the addiction and get the patients’
lives back on track. The patients have
to remain focused, dedicated, and take things one step at a time to avoid a
relapse.
Response:
After reading the first article, it
seems funny to me that I’ve never thought about “digital citizenship” in that
way. In all of my years of schooling and
in my first two years of teaching, I’ve never felt it necessary to “teach”
students how to behave online, and how to follow the set of standards/laws/etc.
they will encounter. I have seen several
anti-bullying websites/programs available and have used several of those, but
they don’t seem to cover the copyright laws, plagiarism, security (identity
theft), anti-virus, or online shopping.
This is definitely something I will consider covering as I continue to work
online with students.
The video game article was very
surprising to me. I know gaming
addictions exist, but I did not realize they get to the extent of gaming for 42
hours straight. I also saw an article
through a Google search, where a man died because he “forgot” to eat/sleep
while playing a video game at an online café for 4 days. I know that people do use these types of
alternate realities as an escape, and I will do a better job to monitor my
students’ internet usage. I could
implement a survey to see about how many hours a day or a week students are
online or playing video games.
I also found some of the video game
article to be misleading. The quote from
Hilarie Cash “Are you getting enough exercise, sleep and quality time with
the people you care about? "If [the behavior] is interfering, then there's
a problem there somewhere,"” seems to be very misleading in my
opinion. I have enjoyed playing video
games, sports, etc. and I know of several people who spend time doing countless
other activities that take away from sleep, exercise, etc. yet, they are not
addicted. The is such a fine line
between addiction and doing something you enjoy and I think that is one of the
hardest things for people to grasp. I
think that is one of the reasons people can “grow” into an addiction, because,
at first, it is just something they enjoy doing.
Reflection Grade
ReplyDeleteSummary paragraphs: 5/5
Summaries for all three readings are present, and they show an in-depth look at each article.
Reflection paragraphs: 5/5
My responses show an understand of the readings and I pose my own opinions about the articles in relation to my own life.
Quality of writing: 5/5
I have less than two errors and my writing is organized.
Connections to readings: 5/5
I connected real life experiences with the readings, and also showed connection across the article topics.
Great critique of the addiction article. I found myself wondering the same thing. What counts as addiction? And is technology simply demonized because it is technology?
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